The Land of Venn - Teaching Geometry through Camouflage Learning

I am a big fan of camouflage learning and gamification in class! The idea of children learning skills and facts through playing games. A great example of this is the brilliant app - The Land of Venn

The game covers early aspects of shape and understanding different vocabulary through a very engaging and enjoyable game.

It is a very clever approach to this topic and the app has won awards! You can download the press kit here for other classroom resources for this app.

Here is some more info about the game from the team behind it:

Plot - 

The Land of Venn is under attack! YOU are our only hope!!!!
You are the only one who can save the Land of Venn from utter destruction by the hands of the evil wizard Apeirogon who lives atop the Dark Square Root. Use ancient knowledge gained from Lumbricus the Wizard Worm to protect the Magic Juice from being drunk!  Save us all!!! “With knowledge comes power” and the ability to learn and earn more gold and gain access to more powerful wisdom and magical spells.
You must defeat Apeirogon by eliminating the Bookkenriders. Are you up to the task?

Pedagogy - 

Over five years of searching for the most effective pedagogy for teaching geometry to young students has led to the Land of Venn - an educational math world that simulates the way children initially learn from parents; by imitation, play and conversation, as opposed to “frontal” teaching, with “one-dimensional” challenges and practice without context.

It stimulates a child’s natural learning mechanism: imitation, repeated experimentation, play and visual feedback processing, coupled with concrete and complex sounds that accompany each of the 11 levels, all the while guided by a Wizard Worm.

Throughout the 30 different levels, children will learn the language and mathematical concepts relevant for ages 4 to 10 including points, square and feature sets, and hierarchical relationships.

Beyond the formal understanding, the game is aims at developing skills in pattern recognition, real-time situation analysis and the creation and use of geometric shapes to solve problems.

Vision -
Our vision is to eliminate the sense of failure that comes with math studies and create an entirely new learning environment and experience that sets the tone for their entire learning path. We aim to expose young children from the age of 4 to the world of math in a playful, enjoyable manner, giving the right foundation for the classroom.

You can read more about the game by visiting their blog - click here. 

If you visit my Facebook page there is a chance to win a free copy of the app - 


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